
Student Accomplice - Film (2023 - 2024)
This collaborative student film involved working within a pipeline, with teams heading each group. I was designated as the Previs/RLO/Final Camera lead, in charge of managing my team so we can work efficiently and effectively.

Solar Showdown - Game (2023)
I was the cinematic lead for this student game. Working with a very small team, we worked quickly under a very tight deadline in order to successfully start from creating the story all the way to final render in this Unreal cinematic.

Monster Takedown (2024)
This was a class project where we were tasked with studying cinematography of large monster takedowns within films. I chose to take a bit of inspiration from Japanese Anime in order to create this piece completely done in Maya.

Spelljammer (2022)
This was a student collaborative project where I was very involved with leading the mocap sessions in order to quickly obtain animation to use for this short sequence created in unreal.